Manannan then dresses MacEochaidh's leg with a healing herb, who immediately recovers from his affliction. MacEochaidh then throws a feast for Manannan and offers him his buxom daughter along with three hundred each of cattle, horses, sheep, and hogs. Before he can receive his reward, however, the kern flees MacEochaidh's house to his next destination. He goes to Sligo where he encounters O'Conner, who is about to make war with Munster. After some ridicule from O'Conner's men, the kern offers his military services to O'Conner if he agrees that nothing unfair will be done to the kern.
O'Conner's men engage in cattle raiding, and when the men of Munster attempt to steal them back, Manannan kills them with a bow and 24 arrows. He then drives all the cattle across the Shannon and back to O'Conner in Sligo. At a feast to celebrate the victory, O'Conner slights Manannan by drinking the first toast without a thought to the kern, so Manannan recites some verses indicating his displeasure and then vanishes from the company.
Then, the kern goes to Teigue O'Kelly's home and describes his art as conjuring. He bluffs O'Kelly with two spurious tricks wagging an ear and making a reed disappear , then from a bag conjures a thread that he throws into the air and fixes to a cloud, a hare, a beagle, and a dog boy. From another bag he pulls a woman, and all the characters go running up the thread into the clouds.
The king remarks that something bad will happen, such as the boy ending up with the woman, and the dog eating the hare. When Manannan reels in his thread, this is indeed, exactly what the men discover has happened, and O'Kelly, in anger, beheads the dogboy. The kern then replaces the dog boy's head backward, but after O'Kelly's complaints turns it back to the right side.
Finally, the kern visits the King of Leinster, whose musicians he declares sound worse than the sledgehammer's thunder in the lowest regions of hell. The King's musicians and men then jump the kern, but each blow they make on the kern inflicts the same wound on themselves. In retaliation, the King has the kern taken out 3 times to the gallows to be hanged, but each time, they find in the kern's place one of the king's confidants at the end of the rope.
The following day at sunrise, the kern returns to the king's castle and offers to heal all the men who were killed the previous day, which he revives with a healing herb. It is only at the end of the tale that the kern is revealed as Manannan, who is offered a dish of crabapples and bonnyclabber at Shane O'Donnellan's house in Meath. O'Donnell's Kern is an example of the folk memory of the Irish gods long after Christianization.
The Gilla is described as a gigantic, virile ruffian with black limbs, devilish, misshapen, and ugly, leading a gaunt horse with grey hindquarters and thin legs with an iron chain. The Gilla then asks Finn if he will hire him as a horseman, to which Finn assents, and then asks to release his horse to graze with those of the Fianna. When Finn grants his permission, the Gilla unbridles his horse to graze with the others and proceeds to mutiliate and kill all the horses of the Fianna.
Thirteen other Fianna then mount the horse in an attempt to weigh the horse down as much as the Gilla, but still the horses refuses to budge.
The Gilla then tells Finn and the Fianna that were he to serve the rest of his term under Finn's contemptuous frivolity, he would be pitied and mocked, so he tells them that he will be parting, and leaves the Fianna with such a fierce, thundering rapidity that it is compared to the speed of swallow and noise of a March wind over a mountain. As soon as the Gilla's horse loses sight of his master, he speeds off after him with fourteen of the Fianna on his back. Finn and the remaining Fianna then track the Gilla and his horse until they arrive at the sea, where another of the Fianna grabs the horse's tail as it alights over the water with the fifteen men.
They bow to Finn and tell him they are the sons of the King of India, who have the ability to create ships with three fells of the axe and can carry the ships over land and sea. One of the brothers tells Finn that his name is Feradach. After three days on Feradach's ships without seeing any land or coastline, the Fianna reach an craggy island where they spot the Gilla's tracks. Here it is determined that Dermot , who was fostered by Manannan and Aengus Og, is shamed into vaulting onto the island using the javelins of Manannan, which he possessed.
Dermot leaves the Fianna behind and ventures a beautiful forested land, filled with buzzing bees and birds.
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In the midst of the forested plain, Dermot beholds a massive tree with interlacing branches, beneath which is a well of pure water with an ornamented drinking horn suspended above it. Dermot lusts after the water in the well, pursues it and is confronted with a loud rumbling noise indicating that none should drink of its waters. Dermot drinks the water, and a hostile wizard appears who upbraids Dermot for roaming his forests and drinking his water. Dermot and the wizard battle each other, and the wizard jumps into the well, leaving Dermot behind.
Dermot then kills a stag with his javelin, cooks it, and falls asleep. The next day, he finds the wizard, and the two continue their fight for three days with the wizard jumping into his well at the end of each day. On the third day, Dermot follows the wizard into the well and finds upon his emergence, a wide open flowery plain with a regal city.
He follows the wizard into the city where he fights the host until he is bleeding, injured, and on the ground. When Dermot awakens, a burly wizard kicks him in the back and explains that he is not there to do Dermot harm but to explain that he is in a dangerous place of enemies. The wizard then takes Dermot on a long journey to a towering fortress, where his wounds are healed with herbs, and he is taken to feasting with the wizard's men.
When Dermot asks where he is and whom he is, the wizard tells him he is in Tir fo Thuinn , that he is the Wizard of Chivalry who is an enemy of the Wizard of the Well, with whom Dermot had fought, and that he was hired o work under Finn for a year. While Dermot is detained with the Wizard of Chivalry, Finn and the Fianna craft rope ladders and also scale the cliffs onto the island. There they encounter a king on horseback who takes them to his kingdom where they enjoy feasting.
Manannán mac Lir… | Salem's Moon - Magick & More
The Fianna wage war with the king against the King of Greece, who is attempting to invade the island. After winning the war, there is a great celebration with the kings of other lands, and there Finn is reunited with Dermot. Dermot explains that the Gilla's true name is Abartach son of Allchad, and he lives in the Land of Promise. The daughter of the King of Greece promised herself to Finn prior to the King's defeat, so the Fianna split into groups again, one to pursue Abartach, and the other to Greece.
Their they reunite with Finn, who has found Abartach. Abartach challenges Finn to determine what debt is owed for the long journeys, adventures, and victories of the Fianna, to which Goll demands payment in the form of fourteen women from the Land of Promise along with Abartach's own wife, who are to ride on his horse, as the Fianna had, back to Ireland. Abartach agrees to the terms, vanishes before the Fianna, and the company returns to Ireland. Although none of the characters in the story are explicitly called Manannan, the setting of the tale in Tir fo Thuinn , the use of the name Gilla Decair, which is explicitly one of Manannan's bynames in O'Donnell's Kern, and the description of the Gilla's behavior all clearly point to his being the central character on the island.
Elsewhere Abartach, whose name means dwarf, and who also goes by the name Averty, was a magician of dwarfish size that terrorized part of Ireland. Abartach was only vulnerable in one part of his body, and Fionn mac Cumhaill was able to slay him by sticking his thumb into his mouth to determine the vulnerable spot before spearing him. Abartach was then buried upside down in his grave to prevent his rising from the dead. There is a folk tale that an English horse racer challenges one of the O'Neills to a horse race.
By his enchantments, he wins the race and defends the pride of Ireland and the O'Neill clan. As Orbsen Manannan is said to be a giant who fought another giant named Uillin on a spot marked by a standing stone in Moycullen.
From Wikipedia, the free encyclopedia. Sea god in Irish mythology. Irish Archaeological and Celtic Society, Baby Names of Ireland. Retrieved 6 August In Koch, John T.
Adventures of a sea god – An Irishman’s Diary about Manannán mac Lir
Celtic Culture: A Historical Encyclopedia. If the name of Man reflects the generic word for "mountain", it is impossible to distinguish this from a generic "he of the mountain"; but the patronymic mac Lir , interpreted as "son of the Sea", is taken to reinforce the association with the island. Manannan was a major character in Irish myth. The Celts seem to have not feared him in the way the Norse feared Aegir and the Greeks feared Poseidon. Like his counterparts, Manannan could whip up the ocean's waters or make them calm, although he was not as closely identified with wrecking ships and drowning sailors.
The Manxmen celebrated their eponymous god at festivals. He was also seen as a god who could bring fertility and prosperity. This function is expressed most vividly during the journey of Bran to Tir inna mban, the otherworldly 'land of women'. Driving his chariot across the waves, he left in his wake a field of flowers.
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The white caps of the waves became flowering shrubs and the seaweed turned to fruit trees. He was also accompanied by salmon that appeared as calves and lambs. As with other ocean gods, Manannan was associated with the IE 'cauldron of regeneration'.
This notion was mostly closely found in his tale with Cormac mac Airt. Here, he appeared at Cormac's ramparts in the guise of a warrior who told him he came from a land where old age, sickness, death, decay, and falsehood were unknown the Otherworld was also known as the 'Land of Youth' or the 'Land of the Living'. Having had his wife and children abducted, Cormac followed the disguised Manannan back to what equated to his paradisal palace at Mag Mell.
By the end of the story Cormac had not only retrieved his family but was the owner of a bough with three apples and a golden cup a precursor to the Holy Grail.
Both symbolized and had the powers of healing and regeneration. He and his wife Fand fostered several characters, including the great god Lugh. In one tale Fand pearl of beauty was loved by the mortal hero Cuchulainn after she quarreled with Manannan and he left her. Finally, however, Cuchulainn's wife Emer found him and took him home.